Wolf Trail

The Wolf Trail

Wolf Rank Badge

To earn the Wolf rank a Cub Scout must complete the following requirements.

Note: If your family does not have Internet access at home AND you do not have ready Internet access at school or another public place or via a mobile device, the Cyber Chip portion of this requirement may be waived by your parent or guardian.

If the Cub Scout has not previously earned the Bobcat Badge, it must be earned before the scout hits the Trail toward his or her Wolf Badge.

After the Cub Scout has completed an adventure, they are awarded the adventure's belt loop at the next Pack meeting.

Required Wolf Adventures

Call of the Wild Adventure Loop

Call of the Wild

Complete Requirements 1-4 plus at least one other.

    1. Attend one of the following:

        • A pack or family campout

        • An outdoor activity with your den or pack

        • Day camp

        • Resident camp

    2. With your family or den, make a list of possible weather changes that could happen during your outing according to the time of year you are outside. Tell how you will be prepared for each one.

    3. Do the following:

        • Recite the Outdoor Code with your leader.

        • Recite the Leave No Trace Principles for Kids with your leader. Talk about how these principles support the Outdoor Code.

        • After your outdoor activity or campout, list the ways you demonstrated being careful with fire or other dangers.

    4. Show or demonstrate what to do:

        • In case of a natural disaster such as an earthquake or flood.

        • To keep from spreading your germs.

    5. Show how to tie an overhand knot and a square knot.

    6. While on a den or family outing, identify four different types of animals you see or explain evidence of their presence. Tell how you identified them.

Council Fire Adventure Loop

Council Fire

Complete Requirements 1 and 2 plus at least one other.

    1. With your den or pack, participate in a flag ceremony, and learn how to properly care for and fold the flag.

    2. Participate in a community service project with your pack, den, or family.

    3. With your parent or guardian’s permission, talk to a military veteran, law enforcement officer, member of the fire department, or someone else approved by your Den Leader. Talk about his or her service to the community or country. After you have visited with the individual, write a short thank-you note.

    4. Learn about the changes in your community, and create a project to show your den how the community has changed.

    5. Select one issue in your community, and present to your den your ideas for a solution to the problem.

    6. Work with your den to develop a den duty chart, and perform these tasks for one month.

    7. Participate in an event such as a parade or assembly celebrating military veterans.

Duty to God Footsteps Adventure Loop

Duty to God Footsteps

    1. Complete Requirement 1 or 2 plus at least two others. Discuss with your parent, guardian, den leader, or other caring adult what it means to do your duty to God. Tell how you do your duty to God in your daily life.

    2. Earn the religious emblem of your faith that is appropriate for your age, if you have not already done so.

    3. Offer a prayer, meditation, or reflection with your family, den, or pack.

    4. Read a story about people or groups of people who came to America to enjoy religious freedom.

    5. Learn and sing a song that could be sung in reverence before or after meals or one that gives encouragement, reminds you how to show reverence, or demonstrates your duty to God.

    6. Visit a religious monument or site where people might show reverence. Create a visual display of your visit with your den or your family, and show how it made you feel reverent or helped you better understand your duty to God.

Howling at the Moon Adventure Loop

Howling at the Moon

    1. Complete the following Requirements. Show you can communicate in at least two different ways.

    2. Work with your den to create an original skit.

    3. Work together with your den or family to plan, prepare, and rehearse a campfire program to present to your families at a den meeting or pack program.

    4. Practice and perform your role for a den meeting or pack program.

Paws on the Path Adventure Loop

Paws on the Path

Complete Requirements 1-5. Requirements 6 and 7 are optional.

    1. Show you are prepared to hike safely in any outdoor setting by putting together the Cub Scout Six Essentials to take along on your hike.

    2. Tell what the buddy system is and why we always use it in Cub Scouting. Describe what you should do if you get separated from your group while hiking.

    3. Choose the appropriate clothing to wear on your hike based on the expected weather.

    4. Before hiking, recite the Outdoor Code and the Leave No Trace Principles for Kids with your leader. (This may be combined with Requirement 3 of The Call of the Wild Adventure.) After hiking, discuss how you showed respect for wildlife.

    5. Go on a 1-mile hike with your den or family. Find two interesting things that you’ve never seen before and discuss with your den or family.

    6. Name two birds, two insects, and/or two other animals that live in your area. Explain how you identified them.

    7. Draw a map of an area near where you live using common map symbols. Show which direction is north on your map.

Running with the Pack Adventure Loop

Running With the Pack

Complete the following Requirements.

    1. Play catch with someone in your den or family who is standing 5 steps away from you. Play until you can throw and catch successfully at this distance. Take a step back, and see if you can improve your throwing and catching ability.

    2. Practice balancing as you walk forward, backward, and sideways.

    3. Practice flexibility and balance by doing a front roll, a back roll, and a frog stand.

    4. Play a sport or game with your den or family, and show good sportsmanship.

    5. Do at least two of the following: frog leap, inchworm walk, kangaroo hop, or crab walk.

    6. Demonstrate what it means to eat a balanced diet by helping to plan a healthy menu for a meal for your den or family. Make a shopping list of the food used to prepare the meal.

Elective Webelos and AoL Adventures

Adventures in Coins Adventure Loop

Adventures in Coins

Complete Requirements 1-4 and any other(s) of your choice.

    1. Identify different parts of a coin.

    2. Find the mint mark on a coin. Identify the mint where the coin was made in and the year.

    3. Choose a coin that interests you, and make a coin rubbing. List information next to the coin detailing the pictures on it, the year it was made, and the mint where it was made.

    4. Play a game or create a game board with your den or family where you can practice adding and subtracting coins.

    5. Play a coin game.

    6. Create a balance scale.

    7. Do a coin-weight investigation.

Air of the Wolf Adventure Loop

Air of the Wolf

Complete the following Requirements.

    1. Conduct two of the following investigations to see how air affects different objects:

        • Make a paper airplane and fly it five times. Make a change to its shape to help it fly farther. Try it at least five times.

        • Make a balloon-powered sled or a balloon-powered boat. Test your sled or boat with larger and smaller balloons.

        • Bounce a basketball that doesn’t have enough air in it. Then bounce it when it has the right amount of air in it. Do each one 10 times. Describe how the ball bounces differently when the amount of air changes.

        • Roll a tire or ball that doesn’t have enough air in it, and then roll it again with the right amount of air. Describe differences in how they move.

    2. Complete two of the following:

        • With other members of your den, go outside and record the sounds you hear. Identify which of these sounds is the result of moving air.

        • Create a musical wind instrument, and play it as part of a den band.

        • With an adult, conduct an investigation on how speed can affect sound.

        • Make a kite using household materials. With your den or family, explain the rules for safely flying kites. Fly your kite

        • With your family, den, or pack, participate in a kite derby, space derby, or raingutter regatta. Explain how air helps the vehicle move.

Code of the Wolf Adventure Loop

Code of the Wolf

Complete the following Requirements.

    1. Complete two of the following:

        • With the members of your den or family, make a game with simple materials that requires math to keep score.

        • Play a game of “Go Fish for 10s.”

        • Do five activities at home, at school, or in your den that use mathematics, and then explain to your den how you used everyday math.

        • Make a rekenrek with two rows, and show Akela how you would represent the numbers 4, 6, 9, and 14.

        • Make a rain gauge or some other measuring device, and use it.

    2. Complete one of the following:

        • With other members of your den or family, identify three different types of shapes thatyou see in nature.

        • With other members of your den or family, identify two shapes you can see in the construction of bridges.

        • Select a single shape or figure. Observe the world around you for at least a week, and write down where you see this shape or figure and how it is used.

    3. Complete one of the following

        • With your den, find something that comes with many small, colored items in one package. Count the number of items of each color in your package. Keep track of each color. Then:

              • Draw a graph showing the number of items of each color.

              • Determine what the most common color is.

              • Compare your results to the other Scouts’.

              • Predict how many items of each color you will find in one more package.

              • Decide if your prediction was close.

        • With your den or family, measure the height of everyone in the group and see who takes more steps to walk 100 feet.

        • Have each member in your den shoot a basketball. Count the number of shots it takes to make five baskets. Graph the number of shots it takes for each Scout using 5, 6–10, 11– 15, 16–20, or more than 20.

    4. Complete one of the following:

        • Use a secret code using numbers to send a message to one of your den members or your den leader. Have that person send a message back to you. Be sure you both use the same code numbers.

        • Send a message to another member of your den or your den leader using the pig pen code or another code that changes letters into special shapes.

        • Practice using a block cipher to decode a message.

Collections and Hobbies Adventure Loop

Collections and Hobbies

Complete the following requirements.

    1. Begin a collection of at least 10 items that all have something in common. Label the items and title your collection.

    2. Share your collection at a den meeting

    3. Visit a show or museum that displays different collections or models.

    4. Create an autograph book and get at least 10 autographs. Start with members of your den.

    5. Pick a famous living person, and write him or her a letter. In your letter, ask the person to send you an autographed photo.

    6. Play a game with your den that involves collecting.

Cubs Who Care Adventure Loop

Cubs Who Care

Complete at least four of the following requirements.

    1. With other members of your den, try using a wheelchair or crutches, and reflect on the process.

    2. Learn about a sport that has been adapted so that people in wheelchairs or with some other physical disability can play, and tell your den about it.

    3. Learn about “invisible” disabilities. Take part in an activity that helps develop an understanding of invisible disabilities.

    4. With your den, try doing three of the following things while wearing gloves or mittens:

        • Tying your shoes.

        • Using a fork to pick up food.

        • Playing a card game.

        • Playing a video game.

        • Playing checkers or another board game.

    5. Blowing bubbles.

    6. Draw or paint a picture two different ways: Draw or paint it once the way you usually would and then again by using a blindfold. Discuss with your den the ways the process was different.

    7. Use American Sign Language to communicate either a simple sentence or at least four points of the Scout Law.

    8. Learn about someone famous who has or had a disability, and share that person’s story with your den.

    9. Attend an event where people with disabilities are participants or where accommodations for people with disabilities are made a part of the event.

Digging in the Past Adventure Loop

Digging in the Past

Complete the following Requirements.

    1. Play a game that demonstrates your knowledge of dinosaurs, such as a dinosaur match game.

    2. Create an imaginary dinosaur. Share with your den its name, what it eats, and where it lives.

    3. Make a fossil cast.

    4. Make a dinosaur dig.

    5. Make edible fossil layers. Explain how this snack is a good model for the formation of fossils.

    6. Be a paleontologist, and dig through the dinosaur digs made by your den. Show and explain the ways a paleontologist works carefully during a dig.

Finding Your Way Adventure Loop

Finding Your Way

Complete the following requirements.

    1. Do the following:

        • Using a map of your city or town, locate where you live.

        • Draw a map for a friend so he or she can locate your home, a park, a school, or other locations in your neighborhood. Use symbols to show parks, buildings, trees, and water. You can invent your own symbols. Be sure to include a key so your symbols can be identified.

    2. Do the following:

        • Identify what a compass rose is and where it is on the map.

        • Use a compass to identify which direction is north. Show how to determine which way is south, east, and west.

    3. Go on a scavenger hunt using a compass, and locate an object with a compass.

    4. Using a map and compass, go on a hike with your den or family.

Germs Alive Adventure Loop

Germs Alive!

Complete the following requirements.

    1. Wash your hands while singing the “Happy Birthday" song.

    2. Play Germ Magnet with your den. Wash your hands again afterward.

    3. Conduct the sneeze demonstration.

    4. Conduct the mucus demonstration with your den or family.

    5. Grow a mold culture. At a den or pack meeting, show what formed .

    6. Make a clean room chart, and do your chores for at least one week.

Grow Something Adventure Loop

Grow Something

Complete the following requirements.

    1. Select a seed, and plant it in a small container. Care for it for 30 days. Take a picture or make a drawing of your plant once each week to share with your den or family.

    2. Find out the growing zone for your area, and share the types of plants that will grow best in your zone.

    3. Visit or research a botanical or community garden in your area, and learn about two of the plants that grow there. Share what you have learned with your den or family.

    4. Complete one of the following:

        • Make a terrarium.

        • Using a seed tray, grow a garden inside your home. Keep a journal of its progress for 30 days. Share the results with your den or family.

        • Grow a sweet potato plant in water. Keep a journal of its growth for two weeks. Share it with your den or family.

Hometown Heroes Adventure Loop

Hometown Heroes

Complete the following requirements.

    1. Talk with your family or den about what it means to you to be a hero. Share the name of someone you believe is a hero. Explain what it is that makes that person a hero.

    2. Visit a community agency where you will find many heroes. While there, find out what they do. Share what you learned with your den.

    3. With the help of a family member, interview one of your heroes, and share what you learn with your den. Tell why you think this person is a hero.

    4. Complete one of the following:

        • As a den or family, honor a service member by sending a care package along with a note thanking them for their service.

        • With your family or den, find out about animals that are trained to help others in your community.

        • Participate in or create an event that celebrates your hometown hero(es).

Motor Away Adventure Loop

Motor Away

    1. Complete the following Requirements.

    2. Do each of the following:

        • Create and fly three different types of paper airplanes. Before launching them, record which one you believe will travel the farthest and what property of the plane leads you to make that prediction.

        • Make a paper airplane catapult. Before launching a plane, record how far you believe it will travel and explain what information you used to make this prediction. After you make your prediction, launch the plane and measure how far it flies.

    3. Make two different model boats and sail them. Choose different shapes for your boats.

    4. Create a model car that moves under its own power.

Paws of Skill Adventure Loop

Paws of Skill

Complete at least Requirements 1-4. Requirements 5-7 are optional.

    1. Talk with your family or den about what it means to be physically fit. Share ideas of what you can do to stay in shape.

    2. With your family or den, talk about why it is important to stretch before and after exercising. Demonstrate proper warm-up movements and stretches before and after each activity you do that involves action.

    3. Select at least two physical fitness skills and practice them daily for two weeks. See if you can improve during that time.

    4. With your family or your den, talk about what it means to be a member of a team. Working together, make a list of team sports, and talk about how the team works together to be successful. Choose one and play for 30 minutes.

    5. With your den, develop an obstacle course that involves five different movements. Run the course two times and see if your time improves.

    6. With your den, talk about sportsmanship and what it means to be a good sport while playing a game or a sport. Share with your den how you were a good sport or demonstrated good sportsmanship in requirement 4.

    7. Visit a sporting event with your family or your den. Look for ways the team works together. Share your visit with your den.

Spirit of the Water Adventure Loop

Spirit of the Water

Complete the following requirements.

    1. Demonstrate how the water in your community can become polluted.

    2. Explain one way that you can help conserve water in your home.

    3. Explain to your den leader why swimming is good exercise.

    4. Explain the safety rules that you need to follow before participating in swimming or boating.

    5. Visit a local pool or public swimming area with your family or Wolf den. With qualified supervision, jump into water that is at least chest-high, and swim 25 feet or more.